Abstract: This talk explores the transformative potential of generative AI in revolutionizing military training through adaptive, competency-based learning systems. By combining bottom-up environmental simulation with top-down pedagogical design, we demonstrate how AI can create dynamic, personalized training experiences that adapt in real-time to individual and team performance. by utilizing generative AI across multiple dimensions: from procedurally generating hyper-realistic terrain using satellite imagery and neural rendering techniques to dynamically crafting scenarios that maintain optimal learning difficulty (guided by the 85% success rate principle). Intelligent agents serve as both adversaries and instructors, providing tailored challenges and pedagogical feedback. These systems integrate seamlessly with frameworks like the Generalized Intelligent Framework for Tutoring (GIFT), enabling real-time assessment and adaptive instruction through AI-generated computational gateways.
This talk highlights key technical advancements, including real-time data capture, synthetic data generation for continuous improvement, and cross-platform delivery mechanisms from mobile devices to full-scale simulations. It also discusses challenges in maintaining psychological fidelity, simulating complex multi-domain operations (land/air/sea), and incorporating real-world changes into training scenarios. While focused on military applications, the principles discussed are broadly applicable to any domain requiring scalable, adaptive, multi-form generative AI simulations.
Bio: Dr. Keith Brawner is the Program Manager of the Institute for Creative Technologies University Affiliated Research Center (ICT UARC) for the Undersecretary of Defense for Research and Engineering, as managed by the US Army DEVCOM Soldier Center, where he is also the lead for AI initiatives. He is a research leader in intelligent tutoring systems with over 100 publications in research/application of simulation and training technologies. While he manages the ICT at the University of Southern California, he works at the SGT First Class Paul Ray Smith Simulation and Training Technology facility in Orlando, Florida. He has worked on, or contributed to, systems which train land navigation, marksmanship, hovercraft operation, destroyer decision making, physics, UAV route planning, calling for indirect fires, submarine harbor navigation, sonar system operation, helicopter flight, counterinsurgency, and so many others. His current research focus is on enhancing simulations, the realism within simulations, the behaviors of simulated characters, and the creation of human behavior change. He earned a BS in Electrical Engineering from the University of Central Florida. He earned a MS, and PhD in Computer Engineering while working full-time for the Navy (Naval Air Warfare Center Training Systems Division) and Army (Army Research Laboratory), respectively. He is the recipient of the National Training and Simulation Association Modeling and Simulation Award (2nd highest honor), the NTSA Top (10) Under 40, and the UCF Alumni 30 Under 30 Award. He’s energetic.